![]() *it seems to be hit or miss sometimes for whether or not new previs will work right for a given mod user Since it happens with mods disabled, that would point towards one of the mod authors making new previs, and it's either not working right* or you have another mod that also affects that cell loading afterward. ![]() ![]() If you don't, you have mod that makes changes to that cell. If you have those ini edits, remove them, there are better ways to achieve the same effects. That's not corruption or missing textures, and unless you have bUseCombinedObjects=0 and/or bUsePreCulledObjects=0 it's not due to your ini file either.
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